But before i get to that, I thought I would as the community what y'all think!
So any comments or questions or suggestions are welcome, wanted and needed!!
Thanks fellow DA's! Love ya!
first of all - I like the scene and as always in art doing things a certain way is a matter of taste.
1) Scene setup:
You could add more drama and tension to the scene e.g. by letting the guy with the high-tech gun aiming at something or someone inside the ruined building. As a side effect the HUD could me more visible to the viewer (looks great btw.). Of course adding more drama might not be what you had in mind...
Depending on what you want to emphasis within the scene you could add some more sophisticated light+shadow setup. If your render engine supports PMC or pathtracing you could also create a real world daylight scenario. Thereby you could add a certain mood or atmosphere. E.g. dusk or dawn with interesting shadows. Would also be appropriate if you did intend to create a slightly relaxed atmosphere.
Some smoke, dust and/or fire?
For my taste a more greyish and darker sky could add to the war scenario. But of course that's again a matter of taste.
Again depending on what you want to emphasis a slight camera DOF could be added.
5) Level of detail / textures
6) Render quality
Very good (light setup could be improved).
All in all a great piece of art! Keep up the good work!
The lighting, composition, and POV are all excellent. I think I would add some clouds of dust, and dirty up the uniform and the tank a bit.
A little DOF (not too much!) would give this some more defined depth.
You just need an Easter egg, a sniper guy hiding in one of the buildings